Background
My work begins where architecture left off. Designing physical spaces taught me something I've never unlearned: the best systems are the ones people move through without noticing. I brought that instinct into product design - where the problems are harder to hold, the constraints hide in edge cases, and the stakes are quietly human. A decade later I'm still chasing the same thing: the invisible logic that makes hard decisions feel obvious.
I don't just design interfaces. I design the thinking underneath them.
Journey
Five countries. Three continents. A career that refused to stay in one lane. I've designed buildings, experiences, and systems - sometimes in the same week. Moving across geographies and disciplines didn't dilute my focus; it sharpened it. I've learned to read complexity in any language, collaborate across cultures, and find signal in noise. I'm most alive professionally when the problem doesn't have a name yet.
Concept
I'm drawn to the hard problems - the ones where human judgment meets system intelligence and neither is enough on its own. Right now that means designing AI-enabled products people can actually trust: understandable, honest, built for the ambiguity of real work. Clarity is the hardest thing to make. It's also the only thing worth making.
Ask me about
Mid-century furniture
Classic cars
Japanese gardens
Illustration
Lego